

Being a Defense mission it's a lot harder for one or two baddies to mess the whole thing up compared to Draco, and if you do a 20 wave run a level 0 frame or weapon easily hits level 20 on extraction.

I personally prefer Akkad on Eris for whenever I'm not certain I can easily kill things. These appear in Mobile Defence (succesful defences), Spy (Successful Raids, especially when not alerted), Rescue (Killing all wardens, Rescuing the target), Sabotage (especially without alerts and doing the Cryo-leak-route) and to some extend even in Conclave (match completions+wins, and especially Cephalon / flag captures). There are also the "map-wide"-affinity-rewards which can be surprisingly good boost of affinity. If you want a bit more relaxing times in Defence-missions (especially when levelling-up weapons), try to get a Max-Range Loki-player(s) to do Disarming mobs having no guns makes things a lot more easier. So, the keys requiring to at minimum to "C-Cycle" to be fully spent is a nice "must", at least to one who burns the key. This is where the high-level and more or less spacious Defend-missions shine far better than used to.īut we also want to have a mission in which the players stick around as long as possible. So what you nowadays want is a mission in which you (in the mission) are more or less forced to stay close to each other. Thanks to the team-affinity-gain-range being "standardized" also to 50-meters, Interception-missions aren't all that good to place to level up your equipments nowadays (alongside of course obviously Mirage requiring Line of Sight to blind with Prism nowadays too). Direct Answer: (Eximus) Sortie and Void + Derelict Defence-missions.
